- A Mantra for Development
- The Pathologies of Code Qualities
- Avoid Over- and Under-Design
- Minimize Complexity and Rework
- Never Make Your Code Worse/Only Degrade Your Code Intentionally
- Keep Your Code Easy to Change, Robust, and Safe to Change
- A Strategy for Writing Modifiable Code in a Non-Object-Oriented or Legacy System
- Summary
Minimize Complexity and Rework
Many people only partly understand the true nature of refactoring. Martin Fowler, in his excellent Refactoring: Improving the Design of Existing Code,2 describes refactoring in the following way.
- Refactoring is the process of changing a software system in such a way that it does not alter the external behavior of the code yet improves its internal structure. It is a disciplined way to clean up code that minimizes the chances of introducing bugs. In essence when you refactor you are improving the design of the code after it has been written.
In the book, Fowler talks about refactoring as a method of cleaning up messy/poor code. However, there is another side to refactoring that Fowler doesn't talk about. This is refactoring code that is of high quality, when it comes to the code qualities we've been talking about, but that no longer has sufficient design because of new requirements. In other words, the book talks about how to clean up poorly written code (a good thing to know) but mostly ignores how to refactor good code that now must be changed to accommodate new requirements.3
We strongly suggest that refactoring good code when new requirements come so that the code is better able to accommodate the changes is a way to minimize complexity because you are deferring adding complexity until it is needed, but your code quality is high so there is no rework. We would contend that delaying extensions to code is not rework but a kind of just-in-time design. We'll talk explicitly about how to do this in Chapter 11, Refactor to the Open-Closed.