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This chapter is from the book
Challenges
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Try changing the RadarDish animation delay on the takingAHitAnim to 1.0f seconds instead of 0.2f in the RadarDish.plist file. What happens when you click Run and Ole attacks the RadarDish?
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How would you add another instance of the RadarDish on the left side of the screen facing in the opposite direction?
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How would you detect when the RadarDish object is destroyed and alert the player that the level is complete?
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