␡
- Introduction
- 20.1 Programming and Iterative, Evolutionary Development
- 20.2 Mapping Designs to Code
- 20.3 Creating Class Definitions from DCDs
- 20.4 Creating Methods from Interaction Diagrams
- 20.5 Collection Classes in Code
- 20.6 Exceptions and Error Handling
- 20.7 Defining the Sale.makeLineItem Method
- 20.8 Order of Implementation
- 20.9 Test-Driven or Test-First Development
- 20.10 Summary of Mapping Designs to Code
- 20.11 Introduction to the NextGen POS Program Solution
- 20.12 Introduction to the Monopoly Program Solution
This chapter is from the book
20.10 Summary of Mapping Designs to Code
20.10 Summary of Mapping Designs to Code
As demonstrated, there is a translation process from UML class diagrams to class definitions, and from interaction diagrams to method bodies. There is still lots of room for creativity, evolution, and exploration during programming work.