- Who Is This Book For?
- What Should You Know Before You Start?
- What We Mean By Advanced Level Design
- Included Assets and Game Assets
- Working with INI Files
- Future Software Changes
Included Assets and Game Assets
Beyond your sparkling personality, you need plenty of other assets to complete the tutorials in this book. Textures. Sounds. Images. Stuff like that.
Fortunately, you’ll find many of those assets on the DVD we’ve bound into the back of the book. There’s a folder for each chapter that requires these assets.
The other assets you need are installed with the Unreal Tournament 3 game. You’ll find them within packages (UPK files). After a default installation, you’ll find those packages in the following installation folder:
- C:\Program Files\UT3\UTGame\CookedPC
If you’ve installed to a different drive or folder, your path will start out differently, but once you drill down to the UT3 folder, everything underneath it should follow the same folder structure.
Within the CookedPC folder, you’ll see several subfolders, each containing several packages. The subfolders you care about most are:
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Environments—Here are the assets used to build the levels that shipped with Unreal Tournament 3, such as static meshes, textures, and materials. These packages are organized into themes, which makes it easier to find the assets you need, based on what you’re trying to create.
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Characters—Need a UT3 character for a cinematic sequence? They’re here, and each type of character is itself divided into various packages.
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Maps—Need to change an existing map? Want to see how an effect was created in one of Unreal Tournament 3’s built-in maps? Those maps are here.
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Effects—Here are the packages you need to create particle effects (explosions, fire, and so on), lens flares, vehicle and weapon effects, and other special effects.