- Who Is This Book For?
- What Should You Know Before You Start?
- What We Mean By Advanced Level Design
- Included Assets and Game Assets
- Working with INI Files
- Future Software Changes
What We Mean By “Advanced” Level Design
The Unreal Editor brings together a vast toolset and immense power. Some of its tools are simple, straightforward, and haven’t changed much over the years. Others have changed dramatically in Unreal Engine 3, offering far more power and flexibility than ever before. And some are brand-new to game editing: They bring elements of high-end film and special effects production into gaming for the first time.
In this book, we focus primarily on the tools that are either new or dramatically improved in Unreal Engine 3. But we also show you breakthrough techniques for making the most of commonly used tools like the Material Editor, so you can create more powerful assets than 99% of the people who are using it right now. (Hey, it’s a competitive world. These days, average just won’t cut it anymore!)