- 6.1 Brick Shader Overview
- 6.2 Vertex Shader
- 6.3 Fragment Shader
- 6.4 Observations
- 6.5 Summary
- 6.6 Further Information
6.6 Further Information
This shader and others are available from the 3Dlabs developer Web site. Source code for getting started with OpenGL shaders is also available.
[1] Former 3Dlabs developer Web site. Now at http://3dshaders.com.
[2] Baldwin, Dave, OpenGL 2.0 Shading Language White Paper, Version 1.0, 3Dlabs, October, 2001.
[3] Ebert, David S., John Hart, Bill Mark, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A Procedural Approach, Third Edition, Morgan Kaufmann Publishers, San Francisco, 2002. www.texturingandmodeling.com
[4] Kessenich, John, Dave Baldwin, and Randi Rost, The OpenGL Shading Language, Version 1.40, 3Dlabs/Intel, March 2008. www.opengl.org/documentation/specs/
[5] Segal, Mark, and Kurt Akeley, The OpenGL Graphics System: A Specification (Version 3.1), Editor (v1.1): Chris Frazier, (v1.2–3.1): Jon Leech, (v2.0): Jon Leech and Pat Brown, March 2008. www.opengl.org/documentation/specs/