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“The book you are holding contains the keys to writing great Silverlight 3 applications. Use them well!”
–From the Foreword by Scott Guthrie, corporate vice president, Microsoft Developer Division
Microsoft Silverlight is a leading cross-platform, Rich Internet Application (RIA) technology that allows you to create more compelling and interactive Web experiences than are possible with simple HTML browser pages. Silverlight 3 includes significant improvements over previous versions, including “out-of-browser” operation, H.264 video, 3D graphics, and real-time effects.
Essential Silverlight 3 is the definitive reference and insider’s guide. It not only covers all the key features of the Silverlight 3 runtime and how to use them but, in Under the Hood sections, explains why each feature was developed and how each one works. These “insider” explanations often lead to concise, practical performance tips that can help you speed up your own Silverlight applications.
Author Ashraf Michail is uniquely qualified to explain Silverlight 3. He is a Microsoft Silverlight architect who has guided Silverlight from its beginnings through the current version. In this book, he shows how to
If you are a developer who is getting started with Silverlight or an expert Silverlight developer who is interested in understanding the inner workings of the Silverlight runtime, this book is for you.
Download the sample pages (includes Chapter 3 and Index)
Figures xvii
Foreword xxiii
Preface xxv
Acknowledgments xxix
About the Author xxxi
Chapter 1: Silverlight Overview 1
Silverlight Principles 3
Silverlight Features 6
Under the Hood 9
Where Are We? 10
Chapter 2: Applications 11
Application Principles 11
Creating an Application in Visual Studio 14
Application Components 15
Under the Hood 32
Where Are We? 39
Chapter 3: Graphics 41
Graphics Principles 41
Graphics Elements 48
Under the Hood 81
Where Are We? 96
Chapter 4: Text 97
Text Principles 98
Text Elements 99
Under the Hood 110
Where Are We? 113
Chapter 5: Input Events 115
Input Principles 115
Input Events 118
Under the Hood 128
Where Are We? 130
Chapter 6: Animation 131
Animation Principles 132
Animation Elements 136
Under the Hood 147
Where Are We? 152
Chapter 7: Layout 153
Layout Principles 153
Layout Elements 158
Under the Hood 174
Where Are We? 176
Chapter 8: Media 177
Media Principles 178
Media Elements 180
Under the Hood 190
Where Are We? 193
Chapter 9: Controls 195
Control Principles 196
Control Elements 198
Under the Hood 209
Where Are We? 211
Chapter 10: Data Binding 213
Data Binding Principles 213
Data Binding Objects 215
Under the Hood 229
Where Are We? 231
Chapter 11: Effects 233
Effect Principles 233
Effect Elements 234
Under the Hood 248
Where Are We? 250
Chapter 12: GPU Acceleration 251
GPU Acceleration Principles 251
GPU Acceleration Features 253
Under the Hood 263
Where Are We? 265
Index 267