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Algorithms in C++, Parts 1-4: Fundamentals, Data Structure, Sorting, Searching, 3rd Edition

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Description

  • Copyright 1999
  • Dimensions: 7-3/4" x 9-1/4"
  • Pages: 752
  • Edition: 3rd
  • Book
  • ISBN-10: 0-201-35088-2
  • ISBN-13: 978-0-201-35088-3

Robert Sedgewick has thoroughly rewritten and substantially expanded and updated his popular work to provide current and comprehensive coverage of important algorithms and data structures. Christopher Van Wyk and Sedgewick have developed new C++ implementations that both express the methods in a concise and direct manner, and also provide programmers with the practical means to test them on real applications.

Many new algorithms are presented, and the explanations of each algorithm are much more detailed than in previous editions. A new text design and detailed, innovative figures, with accompanying commentary, greatly enhance the presentation. The third edition retains the successful blend of theory and practice that has made Sedgewick's work an invaluable resource for more than 250,000 programmers!

This particular book, Parts 1n4, represents the essential first half of Sedgewick's complete work. It provides extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. Although the substance of the book applies to programming in any language, the implementations by Van Wyk and Sedgewick also exploit the natural match between C++ classes and ADT implementations.

Highlights
  • Expanded coverage of arrays, linked lists, strings, trees, and other basic data structures
  • Greater emphasis on abstract data types (ADTs), modular programming, object-oriented programming, and C++ classes than in previous editions
  • Over 100 algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations
  • New implementations of binomial queues, multiway radix sorting, randomized BSTs, splay trees, skip lists, multiway tries, B trees, extendible hashing, and much more
  • Increased quantitative information about the algorithms, giving you a basis for comparing them
  • Over 1000 new exercises to help you learn the properties of algorithms

Whether you are learning the algorithms for the first time or wish to have up-to-date reference material that incorporates new programming styles with classic and new algorithms, you will find a wealth of useful information in this book.

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Source Code

This source code file contains the code from "Algorithms in C++, Third Edition, Parts 1-4," by Robert Sedgewick, and is covered under the copyright and warranty notices in that book. Permission is granted for this code to be used for educational purposes in association with the text, and for other uses not covered by copyright laws, provided that the following notice is included with the code:

"This code is from "Algorithms in C++, Third Edition, Parts 1-4," by Robert Sedgewick, Addison Wesley Longman, 1998."

Commercial uses of this code require the explicit written permission of the publisher. Send your request for permission, stating clearly what code you would like to use, and in what specific way, to: aw.cse@aw.com.

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Table of Contents

FUNDAMENTALS.

1. Introduction.

Algorithms.

A Sample Problem-Connectivity.

Union-Find Algorithms.

Perspective.

Summary of Topics.

2. Principles of Algorithm Analysis.

Implementation and Empirical Analysis.

Analysis of Algorithms.

Growth of Functions.

Big-Oh Notation.

Basic Recurrences.

Examples of Algorithm Analysis.

Guarantees, Predictions, and Limitations.

DATA STRUCTURES.

3. Elementary Data Structures.

Building Blocks.

Arrays.

Linked Lists.

Elementary List Processing.

Memory Allocation for Lists.

Strings.

Compound Data Structures.

4. Abstract Data Types.

Abstract Objects and Collections of Objects.

Pushdown Stack ADT.

Examples of Stack ADT Clients.

Stack ADT Implementations.

Creation of a New ADT.

FIFO Queues and Generalized Queues.

Duplicate and Index Items.

First-Class ADTs.

Application-Based ADT Example.

Perspective.

5. Recursion and Trees.

Recursive Algorithms.

Divide and Conquer.

Dynamic Programming.

Trees.

Mathematical Properties of Trees.

Tree Traversal.

Recursive Binary-Tree Algorithms.

Graph Traversal.

Perspective.

SORTING.

6. Elementary Sorting Methods.

Rules of the Game.

Selection Sort.

Insertion Sort.

Bubble Sort.

Performance Characteristics of Elementary Sorts.

Shellsort.

Sorting Other Types of Data.

Index and Pointer Sorting.

Sorting Linked Lists.

Key-Indexed Counting.

7. Quicksort.

The Basic Algorithm.

Performance Characteristics of Quicksort.

Stack Size.

Small Subfiles.

Median-of-Three Partitioning.

Duplicate Keys.

Strings and Vectors.

Selection.

8. Merging and Mergesort.

Two-Way Merging.

Abstract In-Place Merge.

Top-Down Mergesort.

Improvements to the Basic Algorithm.

Bottom-Up Mergesort.

Performance Characteristics of Mergesort.

Linked-List Implementations of Mergesort.

Recursion Revisited.

9. Priority Queues and Heapsort.

Elementary Implementations.

Heap Data Structure.

Algorithms on Heaps.

Heapsort.

Priority-Queue ADT.

Priority Queues for Index Items.

Binomial Queues.

10. Radix Sorting.

Bits, Bytes, and Words.

Binary Quicksort.

MSD Radix Sort.

Three-Way Radix Quicksort.

LSD Radix Sort.

Performance Characteristics of Radix Sorts.

Sublinear-Time Sorts.

11. Special-Purpose Sorts.

Batcher's Odd-Even Mergesort.

Sorting Networks.

External Sorting.

Sort-Merge Implementations.

Parallel Sort/Merge.

SEARCHING.

12. Symbol Tables and BSTs.

Symbol-Table Abstract Data Type.

Key-Indexed Search.

Sequential Search.

Binary Search.

Binary Search Trees (BSTs).

Performance Characteristics of BSTs.

Index Implementations with Symbol Tables.

Insertion at the Root in BSTs.

BST Implementations of Other ADT Functions.

13. Balanced Trees.

Randomized BSTs.

Splay BSTs.

Top-Down 2-3-4 Trees.

Red-Black Trees.

Skip Lists.

Performance Characteristics.

Separate Chaining.

Linear Probing.

Double Hashing.

Dynamic Hash Tables.

Perspective.

15. Radix Search.

Digital Search Trees.

Tries.

Patricia Tries.

Multiway Tries and TSTs.

Text String Index Applications.

16. External Searching.

Rules of the Game.

Indexed Sequential Access.

B Trees.

Extendible Hashing.

Perspective.

Index. 0201350882T04062001

Preface

This book is intended to survey the most important computer algorithms in use today, and to teach fundamental techniques to the growing number of people in need of knowing them. It can be used as a textbook for a second, third, or fourth course in computer science, after students have acquired basic programming skills and familiarity with computer systems, but before they have taken specialized courses in advanced areas of computer science or computer applications. The book also may be useful for self-study or as a reference for people engaged in the development of computer systems or applications programs, since it contains implementations of useful algorithms and detailed information on these algorithms' performance characteristics. The broad perspective taken makes the book an appropriate introduction to the field.

I have completely rewritten the text for this new edition, and I have added more than a thousand new exercises, more than a hundred new figures, and dozens of new programs. I have also added detailed commentary on all the figures and programs. This new material provides both coverage of new topics and fuller explanations of many of the classic algorithms. A new emphasis on abstract data types throughout the book makes the programs more broadly useful and relevant in modern programming environments. People who have read old editions of the book will find a wealth of new information throughout; all readers will find a wealth of pedagogical material that provides effective access to essential concepts.

Due to the large amount of new material, we have split the new edition into two volumes (each about the size of the old edition) of which this is the first. This volume covers fundamental concepts, data structures, sorting algorithms, and searching algorithms; the second volume covers advanced algorithms and applications, building on the basic abstractions and methods developed here. Nearly all the material on fundamentals and data structures in this edition is new.

This book is not just for programmers and computer-science students. Nearly everyone who uses a computer wants it to run faster or to solve larger problems. The algorithms in this book represent a body of knowledge developed over the last 50 years that has become indispensible in the efficient use of the computer, for a broad variety of applications. From N-body simulation problems in physics to genetic-sequencing problems in molecular biology, the basic methods described here have become essential in scientific research; and from database systems to Internet search engines, they have become essential parts of modern software systems. As the scope of computer applications becomes more widespread, so grows the impact of many of the basic methods covered here. The goal of this book is to serve as a resource for students and professionals interested in knowing and making intelligent use of these fundamental algorithms as basic tools for whatever computer application they might undertake.

Scope

The book contains 16 chapters grouped into four major parts: fundamentals, data structures, sorting, and searching. The descriptions here are intended to give readers an understanding of the basic properties of as broad a range of fundamental algorithms as possible. The algorithms described here have found widespread use for years, and represent an essential body of knowledge for both the practicing programmer and the computer-science student. Ingenious methods ranging from binomial queues to patricia tries are described, all related to basic paradigms at the heart of computer science. The second volume consists of four additional parts that cover strings, geometry, graphs, and advanced topics. My primary goal in developing these books has been to bring together the fundamental methods from these diverse areas, to provide access to the best methods known for solving problems by computer.

You will most appreciate the material in this book if you have had one or two previous courses in computer science or have had equivalent programming experience: one course in programming in a high-level language such as C++, Java, or C, and perhaps another course that teaches fundamental concepts of programming systems. This book is thus intended for anyone conversant with a modern programming ivlanguage and with the basic features of modern computer systems. References that might help to fill in gaps in your background are suggested in the text.

Most of the mathematical material supporting the analytic results is self-contained (or is labeled as beyond the scope of this book), so little specific preparation in mathematics is required for the bulk of the book, although mathematical maturity is definitely helpful.

Use in the Curriculum

There is a great deal of flexibility in how the material here can be taught, depending on the taste of the instructor and the preparation of the students. There is sufficient coverage of basic material for the book to be used to teach data structures to beginners, and there is sufficient detail and coverage of advanced material for the book to be used to teach the design and analysis of algorithms to upper-level students. Some instructors may wish to emphasize implementations and practical concerns; others may wish to emphasize analysis and theoretical concepts.

I am developing a variety of course materials for use with this book, including slide masters for use in lectures, programming assignments, homework assignments and sample exams, and interactive exercises for students. These materials will be accessible via the book's home page at http://www/awl/com/cseng/titles/0-201-35088-2.

An elementary course on data structures and algorithms might emphasize the basic data structures in Part 2 and their use in the implementations in Parts 3 and 4. A course on design and analysis of algorithms might emphasize the fundamental material in Part 1 and Chapter 5, then study the ways in which the algorithms in Parts 3 and 4 achieve good asymptotic performance. A course on software engineering might omit the mathematical and advanced algorithmic material, and emphasize how to integrate the implementations given here into large programs or systems. A course on algorithms might take a survey approach and introduce concepts from all these areas.

Earlier editions of this book have been used in recent years at scores of colleges and universities around the world as a text for the second or third course in computer science and as supplemental reading for other courses. At Princeton, our experience has been that the breadth of coverage of material in this book provides our majors with an introduction to computer science that can be expanded upon in later courses on analysis of algorithms, systems programming and theoretical computer science, while providing the growing group of students from other disciplines with a large set of techniques that these people can immediately put to good use.

The exercises--most of which are new to this edition--fall into several types. Some are intended to test understanding of material in the text, and simply ask readers to work through an example or to apply concepts described in the text. Others involve implementing and putting together the algorithms, or running empirical studies to compare variants of the algorithms and to learn their properties. Still others are a repository for important information at a level of detail that is not appropriate for the text. Reading and thinking about the exercises will pay dividends for every reader.

Algorithms of Practical Use

Anyone wanting to use a computer more effectively can use this book for reference or for self-study. People with programming experience can find information on specific topics throughout the book. To a large extent, you can read the individual chapters in the book independently of the others, although, in some cases, algorithms in one chapter make use of methods from a previous chapter.

The orientation of the book is to study algorithms likely to be of practical use. The book provides information about the tools of the trade to the point that readers can confidently implement, debug, and put to work algorithms to solve a problem or to provide functionality in an application. Full implementations of the methods discussed are included, as are descriptions of the operations of these programs on a consistent set of examples.

Because we work with real code, rather than write pseudo-code, you can put the programs to practical use quickly. Program listings are available from the book's home page. You can use these working programs in many ways to help you study algorithms. Read them to check your understanding of the details of an algorithm, or to see one way to handle initializations, boundary conditions, and other awkward situations that often pose programming challenges. Run vithem to see the algorithms in action, to study performance empirically and check your results against the tables in the book, or to try your own modifications.

When appropriate, empirical and analytic results are presented to illustrate why certain algorithms are preferred. When interesting, the relationship of the practical algorithms being discussed to purely theoretical results is described. Although not emphasized, connections to the analysis of algorithms and theoretical computer science are developed in context. Specific information on performance characteristics of algorithms and implementations is synthesized, encapsulated, and discussed throughout the book.

Programming Language

The programming language used for all of the implementations is C++. The programs use a wide range of standard C++ idioms, and the text includes concise descriptions of each construct.

Chris Van Wyk and I developed a style of C++ programming based on classes, templates, and overloaded operators that we feel is an effective way to present the algorithms and data structures as real programs. We have striven for elegant, compact, efficient, and portable implementations. The style is consistent whenever possible, so that programs that are similar look similar.

For many of the algorithms in this book, the similarities hold regardless of the language: Quicksort is quicksort (to pick one prominent example), whether expressed in Ada, Algol-60, Basic, C, C++,Fortran, Java, Mesa, Modula-3, Pascal, PostScript, Smalltalk, or countless other programming languages and environments where it has proved to be an effective sorting method. On the one hand, our code is informed by experience with implementing algorithms in these and numerous other languages (a C version of this book is also available, and a Java version will appear soon); on the other hand, some of the properties of some of these languages are informed by their designers' experience with some of the algorithms and data structures that we consider in this book.

Chapter 1 constitutes a detailed example of this approach to developing efficient C++ implementations of our algorithms, and Chapter 2 describes our approach to analyzing them. Chapters 3 and 4 are devoted to describing and justifying the basic mechanisms that we use for data type and ADT implementations. These four chapters set the stage for the rest of the book.

Acknowledgments

Many people gave me helpful feedback on earlier versions of this book. In particular, hundreds of students at Princeton and Brown have suffered through preliminary drafts over the years. Special thanks are due to Trina Avery and Tom Freeman for their help in producing the first edition; to Janet Incerpi for her creativity and ingenuity in persuading our early and primitive digital computerized typesetting hardware and software to produce the first edition; to Marc Brown for his part in the algorithm visualization research that was the genesis of so many of the figures in the book; and to Dave Hanson and Andrew Appel for their willingness to answer all of my questions about programming languages. I would also like to thank the many readers who have provided me with comments about various editions, including Guy Almes, Jon Bentley, Marc Brown, Jay Gischer, Allan Heydon, Kennedy Lemke, Udi Manber, Dana Richards, John Reif, M. Rosenfeld, Stephen Seidman, Michael Quinn, and William Ward.

To produce this new edition, I have had the pleasure of working with Peter Gordon, Debbie Lafferty, and Helen Goldstein at Addison-Wesley, who have patiently shepherded this project as it has evolved. It has also been my pleasure to work with several other members of the professional staff at Addison-Wesley. The nature of this project made the book a somewhat unusual challenge for many of them, and I much appreciate their forbearance.

I have gained three new mentors in writing this book, and particularly want to express my appreciation to them. First, Steve Summit carefully checked early versions of the manuscript on a technical level, and provided me with literally thousands of detailed comments, particularly on the programs. Steve clearly understood my goal of providing elegant, efficient, and effective implementations, and his comments not only helped me to provide a measure of consistency across the implementations, but also helped me to improve many of them substantially. Second, Lyn Dupré also provided me with thousands of detailed comments on the manuscript, which were invaluable in helping me not only viiito correct and avoid grammatical errors, but also-more important- to find a consistent and coherent writing style that helps bind together the daunting mass of technical material here. Third, Chris Van Wyk implemented and debugged all my algorithms in C++, answered numerous questions about C++, helped to develop an appropriate C++ programming style, and carefully read the manuscript twice. Chris also patiently stood by as I took apart many of his C++ programs and then, as I learned more and more about C++ from him, had to put them back together much as he had written them. I am extremely grateful for the opportunity to learn from Steve, Lyn, and Chris-their input was vital in the development of this book.

Much of what I have written here I have learned from the teaching and writings of Don Knuth, my advisor at Stanford. Although Don had no direct influence on this work, his presence may be felt in the book, for it was he who put the study of algorithms on the scientific footing that makes a work such as this possible. My friend and colleague Philippe Flajolet, who has been a major force in the development of the analysis of algorithms as a mature research area, has had a similar influence on this work.

I am deeply thankful for the support of Princeton University, Brown University, and the Institut National de Recherche en Informatique et Automatique (INRIA), where I did most of the work on the book; and of the Institute for Defense Analyses and the Xerox Palo Alto Research Center, where I did some work on the book while visiting. Many parts of the book are dependent on research that has been generously supported by the National Science Foundation and the Office of Naval Research. Finally, I thank Bill Bowen, Aaron Lemonick, and Neil Rudenstine for their support in building an academic environment at Princeton in which I was able to prepare this book, despite my numerous other responsibilities.

Robert Sedgewick Marly-le-Roi, France, 1983
Princeton, New Jersey, 1990, 1992
Jamestown, Rhode Island, 1997
Princeton, New Jersey, 1998

C++ Consultant's Preface

Algorithms are what first drew me to computer science. Studying algorithms requires thinking in several ways: creatively, to discover an idea that will solve a problem; logically, to analyze its correctness; mathematically, to analyze its performance; and, painstakingly, to express the idea as a detailed sequence of steps so it can become software. Since my greatest satisfaction in studying algorithms comes from realizing them as working computer programs, I jumped at the chance to work with Bob Sedgewick on an algorithms book based on C++ programs.

Bob and I have written the sample programs using appropriate features of C++ in straightforward ways. We use classes to separate the specification of an abstract data type from the details of its implementation. We use templates and overloaded operators so that our programs can be used without change for many different types of data. We have, however, passed up the chance to display many other C++ techniques. For example, we usually omit at least some of the constructors needed to make every class be "first class" (but see Chapter 4 to learn how you can do this); most constructors use assignment instead of initialization to store values in data members; we use C-style character strings instead of relying on strings in the C++ library; we do not use the most "lightweight" possible wrapper classes; and we use simple, instead of "smart," pointers.

We made most of these choices to keep the focus on algorithms, rather than distracting you with details of techniques specific to C++. Once you understand how the programs in this book work, you will be well equipped to learn about any or all of these C++ techniques, to appreciate the efficiency tradeoffs they involve, and to admire the ingenuity of the designers of the Standard Template Library.

Whether this is your first encounter with the study of algorithms or you are renewing an old acquaintance, may you enjoy it at least as much as I have enjoyed working with Bob Sedgewick on the programs. Thanks: to Jon Bentley, Brian Kernighan, and Tom Szymanski, from whom I learned much of what I know about programming; to Debbie Lafferty, who suggested I consider this project; and to Bell Labs, Drew University, and Princeton University, for institutional support.

Christopher Van Wyk
Chatham, New Jersey, 1998



0201350882P04062001

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