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6+ Hours of Video Instruction
Game Development Essentials II with Unity LiveLessons is aimed at teaching visual learners how to use Unity to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine.
Description
In this video training, Mike Geig covers key 2D and 3D game development concepts beyond the basics and scripting (programming) concepts for featured game engines. Mike covers the latest version of Unity: what's new, what's changing, and what's important.
Related Video
Game Development Essentials with Unity 4 LiveLessons
Skill Level
What You Will Learn
Who Should Take This Course
Course Requirements
Table of Contents
Lesson 1: Working with the 2D Game Tools
Learning Objectives:
Understand the basics of the 2D tools
Import sprite objects
Place sprites in a scene
Use basic colliders
Use the advanced colliders
Lesson 2: Working with the Mecanim Animation System
Learning Objectives:
Understand the Mecanim anatomy of an animation
Prepare models for animations
Prepare animations for Mecanim
Use the animator component and animator controller
Create animation states
Create transitions
Control your animations with script
Lesson 3: Using Advanced Mecanim Features
Learning Objectives:
Work with blend trees
Use animator triggers and the Any State
Create animator layers
Use avatar masks
Lesson 4: Creating Animations in Unity
Learning Objectives:
Create your own animations
Create 2D animations
Build a camera animation system
Lesson 5: Creating Particle Systems
Learning Objectives:
Understand particle systems
Work with the legacy particle systems
Use the current particle system
Work with the curve editor
Study the particle modules
Create custom particles
Script with particle systems
Lesson 6: Using Unity's New GUI System
Learning Objectives:
Use the Legacy GUI System
Work with a Canvas
Implement various GUI controls
Create various types of GUI systems
Add Mecanim animations to a GUI
Lesson 7: Scripting with Physics
Learning Objectives:
Utilize raycasting
Find colliders with an overlap sphere
Apply forces to game objects
Put it all together
Lesson 8: Building a 2D Platformer Game
Learning Objectives:
Design the game
Build the platforms
Build the player
Build the enemies
Add a background and camera tracking
Implement the player and enemy interaction
Create the player and enemy death effects
Create the finish zone
Implement the player spawn effect
Lay out the level
Add falling triggers
Add GUI elements
About LiveLessons Video Training
LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons
The source code repository for this LiveLesson is broken up into multiple files for downloading; click on each lesson number to download the assets for that lesson: