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Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
Keeps students on the “cutting edge” of computer graphics technology.
This integration provides a much more productive organization for teaching 3D graphics.
Gives users thorough, state-of-the-art coverage.
Gives students and teachers over 120 reusable C++ programs for instruction and programming.
Students can use the appendix to review advanced mathematical methods.
Gives students a broad knowledge base.
Draws students into the text.
Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics.
Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.