The Purpose of Agile Planning
- Chapter 1: The Purpose of Planning
- What Makes a Good Plan?
- What Makes Planning Agile?
- Summary
- Discussion Questions
Mike Cohn is a co-signer on the Addison-Wesley Signature Series and the author of Succeeding with Agile: Software Development Using Scrum (December 2009).
“Planning is everything. Plans are nothing.”
—Field Marshal Helmuth Graf von Moltke
Estimating and planning are critical to the success of any software development project of any size or consequence. Plans guide our investment decisions: We might initiate a specific project if we estimate it to take six months and €1 million but would reject the same project if we thought it would take two years and €4 million. Plans help us know who needs to be available to work on a project during a given period. Plans help us know if a project is on track to deliver the functionality that users need and expect. Without plans we open our projects to any number of problems.
Yet planning is difficult, and plans are often wrong. Teams often respond to this by going to one of two extremes: They either do no planning at all, or they put so much effort into their plans that they become convinced that the plans must be right. The team that does no planning cannot answer the most basic questions, such as “When will you be done?” and “Can we schedule the product release for June?” The team that overplans deludes themselves into thinking that any plan can be “right.” Their plan may be more thorough, but that does not necessarily mean it will be more accurate or useful.
That estimating and planning are difficult is not news. We’ve known it for a long time. In 1981, Barry Boehm drew the first version of what Steve McConnell (1998) later called the “cone of uncertainty.” Figure 1.1 shows Boehm’s initial ranges of uncertainty at different points in a sequential development (“waterfall”) process. The cone of uncertainty shows that during the feasibility phase of a project a schedule estimate is typically as far off as 60% to 160%. That is, a project expected to take 20 weeks could take anywhere from 12 to 32 weeks. After the requirements are written, the estimate might still be off +/- 15% in either direction. So an estimate of 20 weeks means work that takes 17 to 23 weeks.
Figure 1.1 The cone of uncertainty narrows as the project progresses.
The Project Management Institute (PMI) presents a similar view on the progressive accuracy of estimates. However, rather than viewing the cone of uncertainty as symmetric, PMI views it as asymmetric. PMI suggests the creation of an initial order of magnitude estimate, which ranges from +75% to –25%. The next estimate to be created is the budgetary estimate, with a range of +25% to –10%, followed by the final definitive estimate, with a range of +10% to –5%.
Why Do It?
If estimating and planning are difficult, and if it’s impossible to get an accurate estimate until so late in a project, why do it at all? Clearly, there is the obvious reason that the organizations in which we work often demand that we provide estimates. Plans and schedules may be needed for a variety of legitimate reasons, such as planning marketing campaigns, scheduling product release activities, training internal users, and so on. These are important needs, and the difficulty of estimating a project does not excuse us from providing a plan or schedule that the organization can use for these purposes. However, beyond these perfunctory needs, there is a much more fundamental reason to take on the hard work of estimating and planning.
Estimating and planning are not just about determining an appropriate deadline or schedule. Planning—especially an ongoing iterative approach to planning—is a quest for value. Planning is an attempt to find an optimal solution to the overall product development question: What should we build? To answer this question, the team considers features, resources, and schedule. The question cannot be answered all at once. It must be answered iteratively and incrementally. At the start of a project we may decide that a product should contain a specific set of features and be released on August 31. But in June we may decide that a slightly later date with slightly more features will be better. Or we may decide that slightly sooner with slightly fewer features will be better.
A good planning process supports this by
- Reducing risk
- Reducing uncertainty
- Supporting better decision making
- Establishing trust
- Conveying information
Reducing Risk
Planning increases the likelihood of project success by providing insights into the project’s risks. Some projects are so risky that we may choose not to start once we’ve learned about the risks. Other projects may contain features whose risks can be contained by early attention.
The discussions that occur while estimating raise questions that expose potential dark corners of a project. Suppose you are asked to estimate how long it will take to integrate the new project with an existing mainframe legacy system that you know nothing about. This will expose the integration features as a potential risk. The project team can opt to eliminate the risk right then by spending time learning about the legacy system. Or the risk can be noted and the estimate for the work either made larger or expressed as a range to account for the greater uncertainty and risk.
Reducing Uncertainty
Throughout a project, the team is generating new capabilities in the product. They are also generating new knowledge—about the product, the technologies in use, and themselves as a team. It is critical that this new knowledge be acknowledged and factored into an iterative planning process that is designed to help a team refine their vision of the product. The most critical risk facing most projects is the risk of developing the wrong product. Yet this risk is entirely ignored on most projects. An agile approach to planning can dramatically reduce (and ideally eliminate) this risk.
The often-cited CHAOS studies (Standish 2001) define a successful project as on time, on budget, and with all features as initially specified. This is a dangerous definition because it fails to acknowledge that a feature that looked good when the project was started may not be worth its development cost once the team begins on the project. If I were to define a failed project, one of my criteria would certainly be “a project on which no one came up with any better ideas than what was on the initial list of requirements.” We want to encourage projects on which investment, schedule, and feature decisions are periodically reassessed. A project that delivers all features on the initial plan is not necessarily a success. The product’s users and customer would probably not be satisfied if wonderful new feature ideas had been rejected in favor of mediocre ones simply because the mediocre features were in the initial plan.
Supporting Better Decision Making
Estimates and plans help us make decisions. How does an organization decide whether a particular project is worth doing if it does not have estimates of the value and the cost of the project? Beyond decisions about whether or not to start a project, estimates help us make sure we are working on the most valuable projects possible. Suppose an organization is considering two projects; one is estimated to make €1 million, and the second is estimated to make €2 million. First, the organization needs schedule and cost estimates to determine whether these projects are worth pursuing. Will the projects take so long that they miss a market window? Will the projects cost more than they’ll make? Second, the organization needs estimates and a plan so that it can decide which to pursue. The organization may be able to pursue one project, both projects, or neither if the costs are too high.
Organizations need estimates in order to make decisions beyond whether or not to start a project. Sometimes the staffing profile of a project can be more important than its schedule. For example, a project may not be worth starting if it will involve the time of the organization’s chief architect, who is already fully committed on another project. However, if a plan can be developed that shows how to complete the new project without the involvement of this architect, the project may be worth starting.
Many of the decisions made while planning a project are tradeoff decisions. For example, on every project we make tradeoff decisions between development time and cost. Often the cheapest way to develop a system would be to hire one good programmer and allow her ten or twenty years to write the system, allowing her years of detouring to perhaps master the domain, become an expert in database administration, and so on. Obviously, though, we can rarely wait twenty years for a system, and so we engage teams. A team of thirty may spend a year (thirty person-years) developing what a lone programmer could have done in twenty. The development cost goes up, but the value of having the application nineteen years earlier justifies the increased cost.
We are constantly making similar tradeoff decisions between functionality and effort, cost, and time. Is a particular feature worth delaying the release? Should we hire one more developer so that a particular feature can be included in the upcoming release? Should we release in June or hold off until August and have more features? Should we buy this development tool? To make these decisions we need estimates of both the costs and benefits.
Establishing Trust
Frequent reliable delivery of promised features builds trust between the developers of a product and the customers of that product. Reliable estimates enable reliable delivery. A customer needs estimates to make important prioritization and tradeoff decisions. Estimates also help a customer decide how much of a feature to develop. Rather than investing twenty days and getting everything, perhaps investing ten days of effort will yield 80% of the benefit. Customers are reluctant to make these types of tradeoff decisions early in a project unless the developers’ estimates have proved trustworthy.
Reliable estimates benefit developers by allowing them to work at a sustainable pace. This leads to higher-quality code and fewer bugs. These, in turn, lead back to more reliable estimates because less time is spent on highly unpredictable work such as bug fixing.
Conveying Information
A plan conveys expectations and describes one possibility of what may come to pass over the course of a project. A plan does not guarantee an exact set of features on an exact date at a specified cost. A plan does, however, communicate and establish a set of baseline expectations. Far too often a plan is reduced to a single date, and all of the assumptions and expectations that led to that date are forgotten.
Suppose you ask me when a project will be done. I tell you seven months but provide no explanation of how I arrived at that duration. You should be skeptical of my estimate. Without additional information you have no way of determining whether I’ve thought about the question sufficiently or whether my estimate is realistic.
Suppose, instead, that I provide you a plan that estimates completion in seven to nine months, shows what work will be completed in the first one or two months, documents key assumptions, and establishes an approach for how we’ll collaboratively measure progress. In this case you can look at my plan and draw conclusions about the confidence you should have in it.